Thursday, March 29, 2007

What AVH has to offer (part I)

I'm going to make a list of all the features this horse game has. Well, the ones I can remember anyway.
Some features are present in most online horse games such as:
  1. Buying a horse
  2. Selling a horse
  3. Showing your horse
  4. Feeding your horse
  5. Sending messages to other players
All these are obviously present in AVH along with features that may be present in some games and features that are not found in any other such game.

I will enumerate these things and will hopefully describe each of them in details in the next blogs.

  1. Each player has a ranch. The player can align its buildings on the ranch, build iron mines, plant apple trees etc. The buildings are not just for decorative purposes, they are producing materials, treats for horses, things that can be used or sold at the market.
  2. Players have shops where they can sell horses, tack or intermediary items.
  3. The game has a market where players can buy horses, tools, tack, materials, feed, treats and sell horses, materials, tack, treats. There is also an auction area at the market and players can auction their horses there.
  4. There is a games area where players can play various games. Some of the games allow the players to earn game money (coins).
  5. There is a post office allowing players to send and receive letters. The post office however allows you to send packages to another player by paying a small fee. You can send tack or even horses.
  6. There is a jobs area. Every player can work as a veterinary or stablehand and they get paid based on how much they work. The vets and stablehands are taking care of horses belonging to other players and it is a quick way to earn experience and coins.
  7. Players can set their own goals. You can write some quick notes regarding your purpose regarding a horse, or your skills. The goals can be public or private.
  8. Players can write blogs. You write your blog, and others can comment. It as simple as that.
  9. There is a forum area, where players communicate. They ask questions, write ads, start contests.
  10. There are 4 guilds in the game and each player belongs to a guild. The guilds are built to be different and the members of a guild have different abilities than the members of another one. Currently the guilds are:
  • Rider - Riders are very good at showing horses and their skills are related to that.

  • Manufacturer - Using tools and materials they can create tack and intermediary equipments. Not very good at showing their horses, but they tend to get rich. They also pay less for the materials required when creating tack.

  • Equilibrium - A guild that allows players to share the advantages and disadvantages of riders and manufacturers. Equilibriums can also create tack (though they are not as good as the manufacturers) and will be more successful in shows than the manufacturers. On top of that, they have an unique skill that allows them to save money, by paying less on various things.

  • Trainer - A slightly more complex guild, it is reserved for players of level 10 and higher. Trainers can improve various stats of horses and players, and have mastered the technique of manipulating the skill points of the horses they train.
(Second part will be added soon)

Wednesday, March 21, 2007

Breed of the Year: Appaloosa


No horse can match up to an appaloosa. Bred by the Nez Perce, a tribe of Native Americans who inhabited the northwest, the appaloosa has the most heart, and spots, of any horse in the world.

The appaloosa came around in the 1700's and changed the Nez Perce tribes for the better. They became great hunters because of the mobility the horses provided.

The word Appaloosa came from "A Palouse Horse". It was shortened by the Spanish soldiers to "appaloosa horse", and is now know simply as "the appaloosa".

The appaloosa aided Chief Joseph in his attempted escape to Canada. The horses blended in to their surroundings and understood when to hold still and when to go all out, making it almost impossible for cavalry men on grade horses to catch them. The appaloosas were bred to be very hardy, and could gallop for long distances and travel through the entire night without strain. This made the cavalry's job to catch the Native Americans even harder. Calvary horses just couldn't compete with the appaloosa. Chief Joseph finally surrendered, just miles from Canada, but it was not because of his appaloosa.

The Nez Perce surrendered their horses to the cavalry, and the quality the tribes once had in their horses was lost, but was recovered through selective breeding years later.

The appaloosa has a reputation of being tough, and they live up to it. An appaloosa by the name of Kawliga Prince, affectionately known as Clyde, showed that he could deal with anything. Clyde came down with a mild colic one day. Three days later, Clyde wasn't any better. His owners took him to Cornell Veterinary School as a last resort. Nearly 75% of his throat and 70% of his stomach had ulcers. He had shown no signs of illness until three days prior. Ultimately, he recovered, and lived until the age of 25.

Appaloosas today are wonderful horses and have a wonderful temperament. They are strong, calm and willing, and great as a child's first horse, or a top dressage or event horse.

This article has been published in the newspaper of this horse game

Tuesday, May 02, 2006

A Virtual Horse

A Virtual Horse (or AVH) is a horse sim game that attempts to be easy to play, and challenging at the same time.
The game is seen as a kind of medieval town. It has a goldsmith, market, shops, a vet clinic and a town hall.
Players are split into 3 groups, named guilds and each guild has different abilities.
There are the rider, the manufacturers and the equilibriums.